…make your good video even Gooder

 

 

 

  How SteadyHand Works:  Step 3

Break the Camera-Motion into Components

 

 

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Working with the complete camera motion that has been separated from the action in the scene, SteadyHand further breaks it down into 4 components:

  1. X-Movement – partly from shake, partly from horizontal pans
  2. Y-Movement – usually the result of an unsteady camera movement
  3. Rotation – happens a lot when you walk or are in a vehicle
  4. Zoom – can be caused by a moving camera or a zoom lens operation

 

Separating these requires a complex set of proprietary calculations combined with statistical and artificial intelligence techniques.  It consumes the bulk of the CPU time when you run SteadyHand, but it is totally worth it. 

While visiting the lab in Germany, I saw a demo where this step was skipped.  The result was clearly worse – it looked more like the simple corrections inside a camcorder.  Don’t be surprised that SteadyHand does more than a camcorder – a camcorder doesn’t have the luxury of a powerful Pentium crunching at its leisure.

The arrows in the images, below, show the components isolated in the analysis phase by SteadyHand.

 

 

Horizontal Motion

 

 

 

This is Horizontal Motion without any other components

 

 

 

Horizontal and Vertical Motion

 

 

 

This is both Horizontal and Vertical together, making diagonal, linear motion.

 

 

 

 

Zoom Motion

 

 

 

 

Here is the zoom effect isolated. 

In this particular video, a real-estate agent is walking forward while taping the property.

This same effect could be caused by changing the zoom setting on the camera

 

 

 

 

Rotation Motion

 

 

 

 

As the real-estate agent walks, she tilts the camera left and right with each step.  Can you tell which foot is forward in this frame?

 

<it’s the left foot>

 

 

Armed with these 4 measured camera movements (for each frame of the video), SteadyHand is ready for the next step – figuring out how the camera “should” have moved.

 

 

 

 

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